Gaming

BG3 Is Great But Still Not the Best Baldur’s Gate Game Ever Made

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Baldur’s Gate 3 is an incredible game, one of my personal favorites, one tens of thousands of people are still playing constantly three years after its release — but it’s not automatically the best Baldur’s Gate game. There’s another game set in the same world, one in which an unrelenting series of wild things happen — a wizard tortures your soul while you’re trapped in a locked cage, your best friend may or may not turn on you at the worst possible moment, a berserker screams prophecy at a hamster named Boo completely straight-faced — and it came out over twenty years ago. Yes, I’m talking about Baldur’s Gate 2.

In Baldur’s Gate 2, you spend one hundred hours deciding whether you have what it takes to become a god. And in many people’s opinions, this, not Baldur’s Gate 3, is by far the best Baldur’s Gate game — or even the greatest game of all time.

BG2 is the best Baldur’s Gate game

Baldur’s Gate 2: Shadows of Amn, fully playable on Windows PC, picks up directly from Baldur’s Gate 1 (although it absolutely works as a standalone). Your character is a Bhaalspawn, one of many mortal children fathered by Bhaal, the dead god of murder. You and your kind are being hunted across the Sword Coast for the divine spark running through your blood. By the time Baldur’s Gate 2 opens, that hunt has caught up to you. You wake up chained in a locked cell beneath the city of Athkatla, your own party members held in nearby cages while a wizard runs experiments on them one at a time…with no idea yet what he actually wants from you.

baldurs-gate-2-gameplay Image: BioWare

Jon Irenicus, your captor, is a skin-crawling, heinous, thoroughly messed-up villain. He was once a respected elven mage, exiled from his own people for running forbidden experiments on people (a hobby he’s clearly not gotten over). Early in the game, you find a grove of dryads he’s drained dry just to test his methods: tree spirits reduced to withered, silent things for no good reason. Fortunately, you’re not facing Irenicus alone. You’ll get through this — probably — with the help of a handful of friends, but each is dealing with their own nightmares and will need your help, too.

Baldur’s Gate series regular Jaheira loses her husband before the game’s even properly begun, and spends the rest of the campaign fighting through grief, in addition to everything else. Aerie has spent her life as a caged circus performer with her wings clipped; learning to fly again is the least of the issues she’ll be facing. Anomen is a knight-in-training so hungry to prove himself that his own bad judgment gets people killed — including, possibly, his own sister. Viconia DeVir is a dark elf priestess exiled from the Underdark for the disastrous crime of showing mercy… according to the goddess she can’t stop serving.

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As you progress through the game, the story you’re living through changes in response to your choices. You control how your characters grow, whether NPCs are happy or dead, and the fate of the entire world around you. Long before “open world” became a common gaming marketing line, Athkatla’s docks, slums, and government district were fully explorable from the moment you arrived in them, stacked with side content you could tackle in any order you desired. Each class, too, gets its own distinct questline: a fighter leads a keep, a thief seizes a guild, a cleric is tasked with restoring a temple — each one a wholly separate slice of narrative gated behind who you actually built your character to be, not a side quest bolted onto a shared story everyone sees the same way. This lends Baldur’s Gate 2 incredible replayability: One longtime player didn’t finish his first full campaign until 12 years after purchase, because he kept restarting as another class to see the world from as many angles as possible.

Baldur's Gate 2 Enhanced Edition cover detail featuring a Beholder fighting a group of adventurers in the Underdark Image: Beamdog/BioWare via Polygon

12 years is a long time to spend not finishing one game, but, to be fair, there’s a lot going on in Baldur’s Gate 2. Over the roughly 70 hours most players spend finishing the main campaign, you’ll get tortured for information, have no choice but to trust a fellow prisoner who definitely seems as dangerous as your captor, discover with horror what Irenicus is up to, and then decide if you, as a Bhaalspawn, have what it takes to face your murderous siblings. As you grapple with your own identity — and your monstrous Slayer form, crawling its way out of your skin — and what that means for you and your friends, it’s time to ask yourself. Will you be strong enough to ascend to Bhaal’s own throne when godhood is on the table? Or will you end up as crow meat, nothing more than another failed vessel added to a dead god’s list of dead children?

Baldur’s Gate 2 — out in 2000 — became BioWare’s blueprint for several of the company’s subsequent (and legendary) games. Knights of the Old Republic (2003) had an alignment system and late-game-companion twist much like Baldur’s Gate 2’s; Mass Effect (2007) and its loyalty missions feel like Stronghold missions set in space; and Dragon Age (2009) handled origin characters and their unique stories and missions in an eerily reminiscent way. Seeds planted in Baldur’s Gate 2 found their way to Baldur’s Gate 3 — think: companions who react to and judge nearly every choice you make, and an endgame decision about whether to embrace or resist a monstrous transformation in exchange for power — and that’s a game still enjoying near-universal praise and constant, never-ending replays.

Which is fabulous for Baldur’s Gate 3, a game I’m actively replaying more often than not — but why am I constantly seeking new ways to play that game when Baldur’s Gate 2 is right there? Here’s a challenge: When you next feel the urge, Dark or otherwise, to replay Baldur’s Gate 3, pick up the second game, instead. It’s time to understand why players still flinch at Irenicus’s name decades later. (And Baldur’s Gate 2 is old enough that you can usually find it on sale for pennies.) There’s nothing to lose — except your soul, maybe.

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